Now for some exciting news (well, to me at least).
Final Fantasy is quite possibly my favorite video game series. Final Fantasy VIII was one of the first video games I ever owned, and I actually have a tattoo of the FFX version of the Shiva summon. This one is probably one of the lesser known FF games, but one that I do have a bit of a special place in my heart for.
Final Fantasy: Crystal Chronicles was a GameCube game released in 2003 in Japan and 2004 in North America. It was basically a game in which players would need to go out and recharge crystals to keep their village from being engulfed by miasma, a poisonous fog that either kills outright, or transforms people into horrible monsters. A couple of the games high points were its amazing score, composed by Kumi Tanioka, as well as its gorgeous art design.
The main selling point, though, was that it had a multiplayer option, which was rare for a Final Fantasy game.
Unfortunately, that multiplayer mode was not handled very well. See, in order for more than one person to play the game, those people needed to have both the GameBoy Advance, as well as the cables to hook it up to the GameCube. This is, naturally, something that could get quite pricey. In fact, it lead to me never actually finishing the game: the last boss is very hard to beat without a full party or ludicrous amounts of level grinding.
However, the game’s publisher, Square Enix, is planning to remaster and release the game to both the PlayStation 4 and Nintendo Switch. And the game’s multiplayer will now be available online.
This is really the change that interests me most. I really do like it, it holds a lot of nostalgia for me. Now I might actually be able to see its ending.
The game does not have a release date at this time, as it’s still in development, although it should be dropping sometime next year. Square Enix has a really good track record with remasters, so it should be good.